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E-Learning Virtual Reality Market is expected to reach USD 587.92 Billion by 2032, E-Learning Virtual Reality Market growing 9.30% CAGR

Market Research Future published a Half Cooked research report on “Global E-learning Virtual Reality Market Report - Forecast to 2032” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2032

Some of the major players in Global E-learning Virtual Reality Market include Eon Reality Inc. (U.S.), ZSpace, Inc. (U.S.), Curiscope (U.K.), Google Inc. (U.S.), Schell Games (U.S.) , Gamar (U.S.) , Nearpod (U.S.), Thing link (Finland), Immersive VR Education (Ireland), Oculus VR (U.S.), Leap Motion, Inc. (U.S.) Barco N.V (Belgium) and Sixense Enterprises  Inc. (U.S) among others, are profiled in MRFR Analysis and are at the forefront of competition in the global E-learning virtual reality  market.


E-learning Virtual Reality Market Global Market   - Overview


Advancement of technology, increase in Memorandum of Understanding MOUs between different countries for development of education and rise in number of collaboration between solution providers, hardware vendors & educational content providers are the major driving factors for the E-learning virtual reality market. Additionally, surging demand for the training employees by the heavy weight corporates and enhanced penetration of handheld devices are expected to fuel the growth of e-learning virtual reality market. However, constant review of regulatory policies of local bodies of different economies and storing of large database are presumed to be hinder the growth of E-learning virtual reality market.


Industry News:


December 2017, Eon Reality Incorporation forms Augmented and Virtual Reality Center in Denmark with VIA University College and Viborg Municipality. In order to provide the world class facility for the students, Eon Reality with the help of VIA University College and Viborg Municipality has established Interactive Data Center in Viborg, Denmark. The student will be able to gain access to test the facilities and learn from EON reality expert AR and VR faculty members. The course would be open from February 2018.


 March 2017, Nearpod Raised USD 21 million in series B to expand Digital and Virtual learning experiences.  In order to enrich the suite of tools and techniques which are to be offered to the teachers Near Pod has raised USD 21 million in a series B round led by Insight ventures partner. Additionally, the strategy of raising the fund was to offer the platform for curriculum expertise and high class knowledge experiences.


E-learning Virtual Reality Market Global Market   - Segmentation:


Segmentation by Hardware: Computers, Mobiles, Consoles, and Others


Segmentation by Software: SDK Kits, Cloud based Solutions


Segmentation by Services: Virtual reality Training, tailor mode Learning, Games for E-learning, Mobile Learning, Public Speaking VR Simulations and E Learning Tools.


Segmentation by Technology: Head Mount, Gesture Control Projectors, Non Immersive Technology, Semi Immersive, and Fully Immersive.


Segmentation by End User:  Academic Institutions and Corporate.


Segmentation by Region: North America, Europe, Asia Pacific, Rest of the World.


Regional Analysis


North America is expected to dominate the global E-learning virtual reality market with the largest market share in the region. This is attributed to early adoption of advanced virtual reality technology and growing number of solution providers. The U.S and Canada are the leading countries in the North America region. Asia Pacific region is expected to have the significant growth over the forecast period due to rapid increase number of academic institutions and greater adoption of technology based teaching infrastructure. Furthermore, China, Republic of Korea, and Japan are the prominent countries leading in the Asia Pacific region. Additionally, Europe is expected to have substantial growth of the E-learning virtual reality market owing to advanced technological infrastructure in the region.

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Report details
Base Year 2017
Companies Covered 15
Pages 100
Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
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