Healthcare Games & Simulation Market Research Report -Forecast to 2030

Healthcare Games and Simulation Market Research Report Information By Healthcare Simulation Product and Service (Anatomical Model, Other), by Healthcare Game Type (Serious Games, Other), by Software Type (Virtual Tutor, Other), by End-User- Forecast Till 2030

ID: MRFR/HCIT/0266-HCR | 134 Pages | Author: Rahul Gotadki | March 2024         

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Healthcare Games and Simulation Market Overview


The Healthcare Games and Simulation Market is expected to reach USD 21,324 Million by 2030 at 5.8% CAGR during the forecast period 2022-2030.Global healthcare games and simulation market is expected to grow significantly over the forecast period. Healthcare games and simulation are considered to be one of the fastest growing technologies globally. Healthcare simulation is the advanced methodology for the education and training of the healthcare professionals through the use of advanced educational technology. Numerous factors such as growing population, new technological advancements, growing focus on patient safety, increasing mortality rate due to medical errors and benefits of simulation over traditional learning are anticipated to drive the growth of the market during the assessment period. Despite the drivers, the high cost of healthcare simulators can hamper the market growth during the forecast period.


Healthcare Games and Simulation Market Segment Insights


The global healthcare games and simulation market has been segmented into healthcare simulation products and services, healthcare game types, software, and end-user.


The market on the basis of healthcare simulation products and services has been segmented into anatomical models, web-based simulation, and simulation training services. The anatomical models segment has been further segmented into patient monitors, task trainers, interventional/surgical simulators, endovascular simulators, ultrasound simulators, dental simulators, and eye simulators. The patient simulators have been further segmented into high fidelity, medium fidelity, and low fidelity. Further, the interventional/surgical simulators have been segmented into laparoscopic surgical simulators, gynecology simulators, cardiovascular simulators, arthroscopic surgical simulators, and others. The simulation training services segment has been segmented into vendor-based training, educational societies, and custom consulting services.


The market on the basis of healthcare games has been segmented into serious games, fitness games, and others.


The market, by software type, has been segmented into virtual tutors, performance recording software, and preoperative planning software.


On the basis of end-user, the market has been segmented into academic institutes, hospitals, and others.


The market has been segmented, by region, into the Americas, Europe, Asia-Pacific, and the Middle East & Africa. The healthcare games and simulation market in the Americas has further been segmented into North America and South America, with the North American market divided into the US and Canada.


The European healthcare games and simulation market has been segmented into Western Europe and Eastern Europe. Western Europe has further been classified as Germany, France, U.K, Italy, Spain, and the rest of Western Europe. 


The healthcare games and simulation market in Asia-Pacific has been segmented into Japan, China, India, South Korea, Australia, and the rest of Asia-Pacific. The healthcare games and simulation market in the Middle East & Africa has been segmented into the Middle East and Africa.


Key players


Some of the key players in the global healthcare games and simulation market are Laerdal Medical AS,


Gaumard Scientific Company, Inc., CAE, Inc., 3D Systems Inc., Surgical Science Sweden AB,  Simulab Corporation, Limbs & Things, Ltd, Simulaids, Inc., Mentice AB, Kyoto Kagaku Co. Ltd., and MedaPhor Ltd.


Regional Market Summary


Global Healthcare Games and Simulation Market Share (%), by Region, 2017


Healthcare Games and Simulation Market Share


Source: Food and Drug Administration (FDA), Annual reports, White Papers, Company Presentation


Geographically, the Americas is anticipated to dominate the global healthcare games and simulation market.  The market growth in this region is attributed to the increasing adoption of healthcare simulation by the medical universities and training centers, the presence of a well-established healthcare system, and increasing number of deaths due to medical errors.  According to an article published in Johns Hopkins Magazine, more than 250,000 deaths per year are due to medical error in the US.


Europe is expected to be the second largest market in the globe owing to the growing emphasis on computer-based learning through simulation, continuous innovation in technology, growing demand for non-invasive technologies, and increasing healthcare expenditure.

Asia-Pacific is anticipated to be the fastest growing market owing to the presence of a huge patient population, increasing disposable income, and growing healthcare expenditure. Moreover, the countries such as China, India, and Japan are continuously involved in technological advancements is likely to contribute to the growth of the market.

The Middle East & Africa account for the lowest market share in the global healthcare games and simulation market due to low development, lack of technical knowledge, and poor medical facilities in developing economies in this region.

Healthcare Games and Simulation Market Segmentation


Healthcare Games and Simulation Market Healthcare simulation Products and Services Outlook



  • Anatomical Models


    • Patient Simulators




  • High Fidelity

  • Medium Fidelity

  • Low Fidelity




    • Task Trainers

    • Interventional/Surgical Simulators




  • Laparoscopic Surgical Simulators

  • Gynecology Simulators

  • Cardiovascular Simulators

  • Arthroscopic Surgical Simulators

  • Other Interventional/Surgical Simulators




    • Endovascular Simulators

    • Ultrasound Simulators

    • Dental Simulators

    • Eye Simulators


  • Web-Based Simulation

  • Simulation Training Services


    • Vendor-Based Training

    • Educational Societies

    • Custom Consulting Services



Global Healthcare Games and Simulation Market Healthcare Games Type Outlook



  • Serious games

  • Fitness games

  • Others


Global Healthcare Games and Simulation Market Software Type Outlook



  • Virtual Tutors

  • Performance recording software

  • Preoperative Planning Software


Global Healthcare Games and Simulation Market End-user Outlook



  • Academic Institutes

  • Hospitals

  • Others


Global Healthcare Games and Simulation Market Region Outlook



  • Americas



  • North America

  • US

  • Canada

  • South America



  • Europe



  • Western Europe

  • Germany

  • France

  • Italy

  • Spain

  • UK

  • Rest of Western Europe

  • Eastern Europe



  • Asia Pacific



  • Japan

  • China

  • India

  • Australia

  • South Korea

  • Rest of Asia Pacific



  • The Middle East & Africa



  • Middle East

  • Africa


Global Healthcare Games and Simulation Market, by Key Players



  • Laerdal Medical AS

  • Gaumard Scientific Company, Inc.

  • CAE, Inc.

  • 3D Systems Inc.

  • Surgical Science Sweden AB

  • Simulab Corporation

  • Limbs & Things, Ltd.

  • Simulaids, Inc.

  • Mentice AB

  • Kyoto Kagaku Co., Ltd.

  • MedaPhor Ltd.


Intended Audience



  • Academic Medical Centers

  • Government Research Organizations

  • Hospitals And Clinics

  • Research And Consulting Firms

  • Simulation Training Service Providers

  • Medical Devices Companies

  • Healthcare Games Developing Companies

  • Regulatory Bodies

Report Scope:

Report Attribute/Metric Details
  Market Size   USD 21,324 Million
  CAGR   5.8%
  Base Year   2021
  Forecast Period   2022-2030
  Historical Data   2020
  Forecast Units   Value (USD Million)
  Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments Covered   By Healthcare Simulation Product and Service, By Healthcare Game Type, By Software Type, By End-User
  Geographies Covered   North America, Europe, Asia-Pacific, and Rest of the World (RoW)
  Key Vendors   Laerdal Medical AS, Gaumard Scientific Company, Inc., CAE, Inc., 3D Systems Inc., Surgical Science Sweden AB, Simulab Corporation, Limbs & Things, Ltd, Simulaids, Inc., Mentice AB, Kyoto Kagaku Co. Ltd., and MedaPhor Ltd.
  Key Market Opportunities   Despite the drivers, the high cost of healthcare simulators can hamper the market growth during the forecast period.
  Key Market Drivers ·  Growing population·  New technological advancements·  Growing focus on patient safety·  Increasing mortality rate due to medical errors




Frequently Asked Questions (FAQ) :

Healthcare simulation is the advanced methodology for the education and training of the healthcare professionals through the use of advanced educational technology such as videos and interactive programs.

The growing awareness about patient safety and the increasing prevalence of patient mortality through avoidable causes are the major drivers for the Healthcare Games and Simulation Market.

The high costs of healthcare games and simulation programs are the major restraint on the market.

The Americas and Europe dominate the Global Healthcare Games and Simulation Market.

Leading players in the Healthcare Games and Simulation Market include CAE Inc., 3D Systems Inc., and Simulab Corporation, among others.

Key Questions Answered

  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
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