Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Generative AI in Media and Entertainment Market Research Report Information By offerings (Solution and Services), By technology (Natural Language Program, Digital Twin, Natural Language Generation, Large Language Models, and Others), By Application (Gaming, Film and Television, Advertising and Marketing, Music and Sound Production, Automatic Dubbing and Subtitling, Chatbots and Virtual Assistants, and Others), And By Region (North America, Europe, Asia-Pacific, Middle East & Africa and South America) –Market Forecast Till 2032


ID: MRFR/ICT/10668-CR | 128 Pages | Author: Shubham Munde| February 2024

Generative AI in Media and Entertainment Market Segmentation


Global Generative AI in Media and Entertainment offering Outlook (USD Million, 2019-2032)



  • Solution

  • Services


Global Generative AI in Media and Entertainment technology Outlook (USD Million, 2019-2032)



  • Natural Language Program

  • Digital Twin

  • Natural Language Generation

  • Large Language Models

  • Others


 Global Generative AI in Media and Entertainment Application Outlook (USD Million, 2019-2032)



  • Gaming

  • Film and Television

  • Advertising and Marketing

  • Music and Sound Production

  • Automatic Dubbing and Subtitling

  • Chatbots and Virtual Assistants

  • Others


Global Generative AI in Media and Entertainment Regional Outlook (USD Million, 2019-2032)




  • North America Outlook (USD Million, 2019-2032)


    • North America Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • North America Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Others




    • North America Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • US Outlook (USD Million, 2019-2032)


    • US Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • US Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Others




    • US Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • CANADA Outlook (USD Million, 2019-2032)


    • CANADA Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • CANADA Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Others




    • CANADA Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • Europe Outlook (USD Million, 2019-2032)


      • Europe Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • Europe Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Others




      • Europe Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • Germany Outlook (USD Million, 2019-2032)


      • Germany Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • Germany Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Others




      • Germany Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others



      • France Outlook (USD Million, 2019-2032)


      • France Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • France Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Others




      • France Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • UK Outlook (USD Million, 2019-2032)


      • UK Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • UK Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • UK Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • ITALY Outlook (USD Million, 2019-2032)


      • ITALY Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • ITALY Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • ITALY Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • SPAIN Outlook (USD Million, 2019-2032)


      • Spain Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • Spain Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • Spain Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • Rest Of Europe Outlook (USD Million, 2019-2032)


      • REST OF EUROPE Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • REST OF EUROPE Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others








 




  • REST OF EUROPE Generative AI in Media and Entertainment by Application

    • Gaming

    • Film and Television

    • Advertising and Marketing

    • Music and Sound Production

    • Automatic Dubbing and Subtitling

    • Chatbots and Virtual Assistants

    • Others




  • Asia-Pacific Outlook (USD Million, 2019-2032)


    • Asia-Pacific Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • Asia-Pacific Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Spread Betting

      • E-Sports

      • Others




    • Asia-Pacific Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • China Outlook (USD Million, 2019-2032)


    • China Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • China Generative AI in Media and Entertainment by technology

      • Solution

      • Services

      • Car Racing

      • Cricket

      • Hockey

      • Boxing

      • Baseball

      • Basketball

      • Tennis




    • China Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • Japan Outlook (USD Million, 2019-2032)


    • Japan Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • Japan Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Spread Betting

      • E-Sports

      • Others




    • Japan Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • India Outlook (USD Million, 2019-2032)


    • India Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • India Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Spread Betting

      • E-Sports

      • Others




    • India Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • South Korea Outlook (USD Million, 2019-2032)


    • South Korea Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • South Korea Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Spread Betting

      • E-Sports

      • Others




    • South Korea Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • Rest of Asia-Pacific Outlook (USD Million, 2019-2032)


    • Rest of Asia-Pacific Generative AI in Media and Entertainment by Offering

      • Solution

      • Services




    • Rest of Asia-Pacific Generative AI in Media and Entertainment by technology

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Spread Betting

      • E-Sports

      • Others




    • Rest of Asia-Pacific Generative AI in Media and Entertainment by Application

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others




    • Middle East & Africa Outlook (USD Million, 2019-2032)


      • Middle East & Africa Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • Middle East & Africa Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • Middle East & Africa Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • GCC Countries Outlook (USD Million, 2019-2032)


      • GCC Countries Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • GCC Countries Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • GCC Countries Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • South Africa Outlook (USD Million, 2019-2032)


      • South Africa Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • South Africa Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • South Africa Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • Rest of MEA Outlook (USD Million, 2019-2032)


      • Rest of MEA Generative AI in Media and Entertainment by Offering

        • Solution

        • Services




      • Rest of MEA Generative AI in Media and Entertainment by technology

        • Natural Language Program

        • Digital Twin

        • Natural Language Generation

        • Large Language Models

        • Spread Betting

        • E-Sports

        • Others




      • Rest of MEA Generative AI in Media and Entertainment by Application

        • Gaming

        • Film and Television

        • Advertising and Marketing

        • Music and Sound Production

        • Automatic Dubbing and Subtitling

        • Chatbots and Virtual Assistants

        • Others




      • South America Outlook (USD Million, 2019-2032)


        • South America Generative AI in Media and Entertainment by Offering

          • Solution

          • Services




        • South America Generative AI in Media and Entertainment by technology

          • Natural Language Program

          • Digital Twin

          • Natural Language Generation

          • Large Language Models

          • Spread Betting

          • E-Sports

          • Others




        • South America Generative AI in Media and Entertainment by Application

          • Gaming

          • Film and Television

          • Advertising and Marketing

          • Music and Sound Production

          • Automatic Dubbing and Subtitling

          • Chatbots and Virtual Assistants

          • Others




        • Brazil Outlook (USD Million, 2019-2032)


        • Brazil Generative AI in Media and Entertainment by Offering

          • Solution

          • Services




        • Brazil Generative AI in Media and Entertainment by technology

          • Natural Language Program

          • Digital Twin

          • Natural Language Generation

          • Large Language Models

          • Spread Betting

          • E-Sports

          • Others




        • Brazil Generative AI in Media and Entertainment by Application

          • Gaming

          • Film and Television

          • Advertising and Marketing

          • Music and Sound Production

          • Automatic Dubbing and Subtitling

          • Chatbots and Virtual Assistants

          • Others




        • Argentina Outlook (USD Million, 2019-2032)


        • Argentina Generative AI in Media and Entertainment by Offering

          • Solution

          • Services




        • Argentina Generative AI in Media and Entertainment by technology

          • Natural Language Program

          • Digital Twin

          • Natural Language Generation

          • Large Language Models

          • Spread Betting

          • E-Sports

          • Others




        • Argentina Generative AI in Media and Entertainment by Application

          • Gaming

          • Film and Television

          • Advertising and Marketing

          • Music and Sound Production

          • Automatic Dubbing and Subtitling

          • Chatbots and Virtual Assistants

          • Others




        • Rest of South America Outlook (USD Million, 2019-2032)


        • Rest of South America Generative AI in Media and Entertainment by Offering

          • Solution

          • Services

          • C




        • Rest of South America Generative AI in Media and Entertainment by technology

          • Natural Language Program

          • Digital Twin

          • Natural Language Generation

          • Large Language Models

          • Spread Betting

          • E-Sports

          • Others




        • Rest of South America Generative AI in Media and Entertainment by Application

          • Gaming

          • Film and Television

          • Advertising and Marketing

          • Music and Sound Production

          • Automatic Dubbing and Subtitling

          • Chatbots and Virtual Assistants

          • Others









Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Please fill in Business Email for Quick Response

TABLE OF CONTENTS
1 EXECUTIVE SUMMARY 17

1.1.1 Global Generative AI in Media and Entertainment market, BY Offerings 19

1.1.2 Global Generative AI in Media and Entertainment market, BY Technology 20

1.1.3 Global Generative AI in Media and Entertainment market, BY Application 21

2 MARKET INTRODUCTION 23

2.1 DEFINITION 23

2.2 SCOPE OF THE STUDY 23

2.3 Research Objective 23

2.4 MARKET STRUCTURE 24

3 RESEARCH METHODOLOGY 25

3.1 RESEARCH PROCESS 25

3.2 PRIMARY RESEARCH 26

3.3 SECONDARY RESEARCH 27

3.4 MARKET SIZE ESTIMATION 28

3.5 FORECAST MODEL 29

3.6 List of Assumptions 30

4 MARKET DYNAMICS 31

4.1 Overview 31

4.2 Drivers 32

4.2.1 Increasing demand from content creators 32

4.2.2 Growing animation industry 32

4.3 Restraints 34

4.3.1 Legal and ethical concerns 34

4.4 Opportunities 35

4.4.1 Increasing use in video games 35

4.4.2 Growing demand and innovations in Generative AI 37

5 MARKET factor analysis 38

5.1 Value Chain Analysis/Supply Chain Analysis 38

5.1.1 Data Sources 38

5.1.2 AI Development and Research: 39

5.1.3 Solution Providers 39

5.1.4 end user 39

5.2 Porter's Five Forces Model 40

5.2.1 THREAT OF NEW ENTRANTS 40

5.2.2 BARGAINING POWER OF SUPPLIERS 40

5.2.3 THREAT OF SUBSTITUTES 41

5.2.4 BARGAINING POWER OF BUYERS 41

5.2.5 intensity of RIVALRY 41

5.3 generative ai impact on media & entertainment market swot Analysis 41

5.4 Chatgpt impact on media and entertainment market Analysis 42

6 GLOBAL Generative AI in Media and Entertainment MARKET, BY Offering 44

6.1 OVERVIEW 44

6.2 Solution 45

6.3 Services 45

7 GLOBAL Generative AI in Media and Entertainment MARKET, BY Technology 46

7.1 OVERVIEW 46

7.2 Natural Language Program 47

7.3 Digital Twin 48

7.4 Natural Language Generation 48

7.5 Large Language Models 48

7.6 Others 48

8 GLOBAL Generative AI in Media and Entertainment MARKET, BY Application 49

8.1 OVERVIEW 49

8.2 Gaming 51

8.3 Film and Television 51

8.4 Advertising and Marketing 51

8.5 Music and Sound Production 51

8.6 Automatic Dubbing and Subtitling 52

8.7 Chatbots and Virtual Assistants 52

8.8 Others 52

9 GLOBAL Generative AI in Media and Entertainment MARKET, BY region 53

9.1 OVERVIEW 53

9.2 NORTH AMERICA 55

9.2.1 US 59

9.2.2 Canada 60

9.2.3 Mexico 62

9.3 EUROPE 64

9.3.1 Germany 67

9.3.2 UK 68

9.3.3 France 70

9.3.4 Italy 71

9.3.5 Spain 73

9.3.6 Rest of Europe 74

9.4 ASIA-PACIFIC 76

9.4.1 China 79

9.4.2 India 80

9.4.3 Japan 82

9.4.4 South Korea 83

9.4.5 Rest of Asia-Pacific 85

9.5 MIDDLE EAST & AFRICA 86

9.5.1 Saudia Arabia 89

9.5.2 UAE 90

9.5.3 South Africa 92

9.5.4 Rest of Middle East & Africa 93

9.6 SOUTH AMERICA 95

9.6.1 Brazil 98

9.6.2 Argentina 99

9.6.3 Rest of South America 101

10 Competitive Landscape 102

10.1 OVERVIEW 102

10.2 Competitive benchmarking 103

10.3 Market Share Analysis 104

10.4 Key Development in THE Global Generative AI in Media and Entertainment Market 104

10.4.1 PRODUCT LAUNCHES/Service 104

10.4.2 Partnership & COLABORATION 106

10.4.3 Expansions/ Joint Venture & Investments 108

10.4.4 other recent development 108

11 company profile 109

11.1 Open AI, Inc. 109

11.1.1 Company overview 109

11.1.2 Financial Overview 109

11.1.3 PRODUCT OFFERED 109

11.1.4 KEY DEVELOPMENTS 110

11.1.5 SWOT ANALYSIS 111

11.1.6 KEY STRATEGIES 111

11.2 Nvidia Corporation 112

11.2.1 Company overview 112

11.2.2 Financial Overview 113

11.2.3 PRODUCT OFFERed 114

11.2.4 KEY DEVELOPMENTS 114

11.2.5 SWOT ANALYSIS 115

11.2.6 KEY STRATEGIES 116

11.3 Epic Games, Inc. 117

11.3.1 Company overview 117

11.3.2 Financial Overview 117

11.3.3 PRODUCT OFFERED 117

11.3.4 KEY DEVELOPMENTS 118

11.3.5 SWOT ANALYSIS 118

11.3.6 KEY STRATEGIES 119

11.4 Amazon.com, Inc 120

11.4.1 Company Overview 120

11.4.2 FINANCIAL OVERVIEW 121

11.4.3 Products OFFERED 121

11.4.4 KEY DEVELOPMENTS 122

11.4.5 SWOT ANALYSIS 122

11.4.6 KEY STRATEGIES 123

11.5 Apple Inc. 124

11.5.1 Company Overview 124

11.5.2 FINANCIAL OVERVIEW 125

11.5.3 Products OFFERED 125

11.5.4 KEY DEVELOPMENTS 126

11.5.5 SWOT ANALYSIS 126

11.5.6 KEY STRATEGIES 126

11.6 Microsoft Corp. 127

11.6.1 Company Overview 127

11.6.2 FINANCIAL OVERVIEW 128

11.6.3 KEY DEVELOPMENTS 129

11.6.4 SWOT ANALYSIS 130

11.6.5 KEY STRATEGIES 130

11.7 Alphabet Inc. 131

11.7.1 Company Overview 131

11.7.2 FINANCIAL OVERVIEW 132

11.7.3 Products OFFERED 132

11.7.4 KEY DEVELOPMENTS 133

11.7.5 SWOT ANALYSIS 134

11.8 Adobe Inc. 135

11.8.1 Company Overview 135

11.8.2 FINANCIAL OVERVIEW 136

11.8.3 Products OFFERED 136

11.8.4 KEY DEVELOPMENTS 137

11.8.5 SWOT ANALYSIS 138

11.8.6 KEY STRATEGIES 138

11.9 Unity Technologies 139

11.9.1 Company Overview 139

11.9.2 FINANCIAL OVERVIEW 140

11.9.3 Products OFFERED 141

11.9.4 KEY DEVELOPMENTS 141

11.9.5 SWOT ANALYSIS 142

11.9.6 KEY STRATEGIES 142

11.10 Meta Platforms, Inc 143

11.10.1 Company Overview 143

11.10.2 FINANCIAL OVERVIEW 144

11.10.3 Products OFFERED 144

11.10.4 KEY DEVELOPMENTS 145

11.10.5 SWOT ANALYSIS 146

11.10.6 KEY STRATEGIES 146

11.11 IBM Corporation 147

11.11.1 Company overview 147

11.11.2 Financial Overview 147

11.11.3 PRODUCT OFFERED 148

11.11.4 KEY DEVELOPMENTS 148

11.11.5 SWOT ANALYSIS 149

11.11.6 KEY STRATEGIES 149

11.12 Cohere 150

11.12.1 Company overview 150

11.12.2 Financial Overview 150

11.12.3 PRODUCT OFFERED 150

11.12.4 KEY DEVELOPMENTS 151

11.12.5 SWOT ANALYSIS 151

11.12.6 KEY STRATEGIES 152

11.13 Anthropic 153

11.13.1 Company overview 153

11.13.2 Financial Overview 153

11.13.3 PRODUCT OFFERED 153

11.13.4 KEY DEVELOPMENTS 154

11.13.5 SWOT ANALYSIS 154

11.13.6 KEY STRATEGIES 154

LIST OF TABLES

TABLE 1 LIST OF ASSUMPTIONS 30

TABLE 2 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 45

TABLE 3 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 47

TABLE 4 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 50

TABLE 5 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY REGION, 2022-2032 (‘000 USD) 54

TABLE 6 NORTH AMERICA:GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 (‘000 USD) 56

TABLE 7 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 56

TABLE 8 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 57

TABLE 9 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 58

TABLE 10 US GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 59

TABLE 11 US GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 59

TABLE 12 US GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 60

TABLE 13 CANADA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 60

TABLE 14 CANADA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 61

TABLE 15 CANADA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 61

TABLE 16 MEXICO GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 62

TABLE 17 MEXICO GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 62

TABLE 18 MEXICO GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 63

TABLE 19 EUROPE: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 (‘000 USD) 64

TABLE 20 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 65

TABLE 21 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 65

TABLE 22 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 66

TABLE 23 GERMANY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 67

TABLE 24 GERMANY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 67

TABLE 25 GERMANY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 68

TABLE 26 UK GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 68

TABLE 27 UK GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 69

TABLE 28 UK GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 69

TABLE 29 FRANCE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 70

TABLE 30 FRANCE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 (‘000 USD) 70

TABLE 31 FRANCE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (‘000 USD) 71

TABLE 32 ITALY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (‘000 USD) 71

TABLE 33 ITALY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 72

TABLE 34 ITALY GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 72

TABLE 35 SPAIN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 73

TABLE 36 SPAIN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 73

TABLE 37 SPAIN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 74

TABLE 38 REST OF EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 74

TABLE 39 REST OF EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 75

TABLE 40 REST OF EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 75

TABLE 41 ASIA-PACIFIC: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 76

TABLE 42 ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 77

TABLE 43 ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 77

TABLE 44 ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 78

TABLE 45 CHINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 79

TABLE 46 CHINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 79

TABLE 47 CHINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 80

TABLE 48 INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 80

TABLE 49 INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 81

TABLE 50 INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 81

TABLE 51 JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 82

TABLE 52 JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 82

TABLE 53 JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 83

TABLE 54 SOUTH KOREA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 83

TABLE 55 SOUTH KOREA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 84

TABLE 56 SOUTH KOREA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 84

TABLE 57 REST OF ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 85

TABLE 58 REST OF ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 85

TABLE 59 REST OF ASIA-PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 85

TABLE 60 MIDDLE EAST & AFRICA:GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 86

TABLE 61 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 87

TABLE 62 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 87

TABLE 63 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 88

TABLE 64 SAUDIA ARABIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 89

TABLE 65 SAUDIA ARABIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 89

TABLE 66 SAUDIA ARABIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 90

TABLE 67 UAE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 90

TABLE 68 UAE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 91

TABLE 69 UAE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 91

TABLE 70 SOUTH AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 92

TABLE 71 SOUTH AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 92

TABLE 72 SOUTH AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 93

TABLE 73 REST OF MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 93

TABLE 74 REST OF MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 94

TABLE 75 REST OF MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 94

TABLE 76 SOUTH AMERICA: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2022-2032 ('000 USD) 95

TABLE 77 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 96

TABLE 78 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 96

TABLE 79 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 97

TABLE 80 BRAZIL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 98

TABLE 81 BRAZIL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 98

TABLE 82 BRAZIL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 (('000 USD) 99

TABLE 83 ARGENTINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 (('000 USD) 99

TABLE 84 ARGENTINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 100

TABLE 85 ARGENTINA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 100

TABLE 86 REST OF SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY OFFERING, 2022-2032 ('000 USD) 101

TABLE 87 REST OF SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY TECHNOLOGY, 2022-2032 ('000 USD) 101

TABLE 88 REST OF SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ESTIMATES & FORECAST, BY APPLICATION, 2022-2032 ('000 USD) 101

TABLE 89 PRODUCT LAUNCHES/SERVICE 104

TABLE 90 EXPANSIONS / JOINT VENTURE & INVESTMENTS 108

TABLE 91 OTHER RECENT DEVELOPMENT 108

TABLE 92 OPEN AI, INC.: PRODUCT/SERVICESS OFFERED 109

TABLE 93 OPEN AI, INC.: KEY DEVELOPMENTS 110

TABLE 94 NVIDIA CORPORATION: PRODUCT OFFERED 114

TABLE 95 NVIDIA CORPORATION: KEY DEVELOPMENTS 114

TABLE 96 EPIC GAMES, INC.: PRODUCT OFFERED 117

TABLE 97 EPIC GAMES, INC.: KEY DEVELOPMENTS 118

TABLE 98 AMAZON.COM, INC: PRODUCTS OFFERED 121

TABLE 99 AMAZON.COM, INC: KEY DEVELOPMENTS 122

TABLE 100 APPLE INC.: PRODUCTS OFFERED 125

TABLE 101 APPLE INC.: KEY DEVELOPMENTS 126

TABLE 102 MICROSOFT CORP.: PRODUCTS OFFERED 129

TABLE 103 MICROSOFT CORP.: KEY DEVELOPMENTS 129

TABLE 104 ALPHABET INC.: PRODUCTS OFFERED 132

TABLE 105 ALPHABET INC.: KEY DEVELOPMENTS 133

TABLE 106 ADOBE INC.: PRODUCTS OFFERED 136

TABLE 107 ADOBE INC.: KEY DEVELOPMENTS 137

TABLE 108 UNITY TECHNOLOGIES: SOLUTIONS OFFERED 141

TABLE 109 UNITY TECHNOLOGIES : KEY DEVELOPMENTS 141

TABLE 110 META PLATFORMS, INC: PRODUCTS OFFERED 144

TABLE 111 META PLATFORMS, INC: KEY DEVELOPMENTS 145

TABLE 112 IBM CORPORATION: PRODUCT/SERVICESS OFFERED 148

TABLE 113 IBM CORPORATION: KEY DEVELOPMENTS 148

TABLE 114 COHERE: PRODUCT/SERVICESS OFFERED 150

TABLE 115 COHERE: KEY DEVELOPMENTS 151

TABLE 116 ANTHROPIC: PRODUCT/SERVICESS OFFERED 153

TABLE 117 ANTHROPIC: KEY DEVELOPMENTS 154

LIST OF FIGURES

FIGURE 1 MARKET SYNOPSIS 18

FIGURE 2 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY OFFERINGS 19

FIGURE 3 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY TECHNOLOGY 20

FIGURE 4 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY APPLICATION 21

FIGURE 5 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS, BY REGION 22

FIGURE 6 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET: STRUCTURE 24

FIGURE 7 RESEARCH PROCESS 25

FIGURE 8 TOP-DOWN & BOTTOM-UP APPROACHES 28

FIGURE 9 MARKET DYNAMICS: GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 31

FIGURE 10 DRIVERS: IMPACT ANALYSIS 33

FIGURE 11 RESTRAINT: IMPACT ANALYSIS 34

FIGURE 12 VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS: GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 38

FIGURE 13 PORTER'S FIVE FORCES ANALYSIS: GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 40

FIGURE 14 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 (% SHARE) 44

FIGURE 15 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 TO 2032 (‘000 USD) 44

FIGURE 16 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 (% SHARE) 46

FIGURE 17 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 TO 2032 (‘000 USD) 47

FIGURE 18 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 (% SHARE) 49

FIGURE 19 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 TO 2032 (‘000 USD) 50

FIGURE 20 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2022 (% SHARE) 53

FIGURE 21 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGION, 2022 TO 2032 (‘000 USD) 53

FIGURE 22 NORTH AMERICA: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 55

FIGURE 23 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 (‘000 USD) 56

FIGURE 24 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 (‘000 USD) 57

FIGURE 25 NORTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 (‘000 USD) 58

FIGURE 26 EUROPE: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 64

FIGURE 27 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 (‘000 USD) 65

FIGURE 28 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 (‘000 USD) 66

FIGURE 29 EUROPE GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 (‘000 USD) 67

FIGURE 30 ASIA-PACIFIC: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 76

FIGURE 31 ASIA PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 77

FIGURE 32 ASIA PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 78

FIGURE 33 ASIA PACIFIC GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 79

FIGURE 34 MIDDLE EAST & AFRICA:GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 86

FIGURE 35 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 (‘000 USD) 87

FIGURE 36 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 88

FIGURE 37 MIDDLE EAST & AFRICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 89

FIGURE 38 SOUTH AMERICA: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE, BY COUNTRY, 2022 (% SHARE) 95

FIGURE 39 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERING, 2022 VS 2032 ('000 USD) 96

FIGURE 40 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2022 VS 2032 ('000 USD) 97

FIGURE 41 SOUTH AMERICA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2022 VS 2032 ('000 USD) 98

FIGURE 42 BENCHMARKING OF MAJOR COMPETITORS 103

FIGURE 43 GLOBAL GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET SHARE ANALYSIS, 2022%. 104

FIGURE 44 OPEN AI, INC.: SWOT ANALYSIS 111

FIGURE 45 NVIDIA CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 113

FIGURE 46 NVIDIA CORPORATION: SWOT ANALYSIS 115

FIGURE 47 EPIC GAMES, INC.: SWOT ANALYSIS 118

FIGURE 48 AMAZON.COM, INC: FINANCIAL OVERVIEW SNAPSHOT 121

FIGURE 49 AMAZON.COM, INC: SWOT ANALYSIS 122

FIGURE 50 APPLE INC.: FINANCIAL OVERVIEW SNAPSHOT 125

FIGURE 51 APPLE INC.: SWOT ANALYSIS 126

FIGURE 52 MICROSOFT: FINANCIAL OVERVIEW SNAPSHOT 128

FIGURE 53 MICROSOFT CORP.: SWOT ANALYSIS 130

FIGURE 54 ALPHABET INC. FINANCIAL OVERVIEW SNAPSHOT 132

FIGURE 55 ALPHABET INC.: SWOT ANALYSIS 134

FIGURE 56 ADOBE INC. : FINANCIAL OVERVIEW SNAPSHOT 136

FIGURE 57 ADOBE INC.: SWOT ANALYSIS 138

FIGURE 58 UNITY TECHNOLOGIES: FINANCIAL OVERVIEW SNAPSHOT 140

FIGURE 59 UNITY TECHNOLOGIES: SWOT ANALYSIS 142

FIGURE 60 META PLATFORMS, INC.: FINANCIAL OVERVIEW SNAPSHOT 144

FIGURE 61 META PLATFORMS, INC: SWOT ANALYSIS 146

FIGURE 62 IBM CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 147

FIGURE 63 IBM CORPORATION: SWOT ANALYSIS 149

FIGURE 64 COHERE: SWOT ANALYSIS 151

FIGURE 65 ANTHROPIC: SWOT ANALYSIS 154

Purchase Option
Single User $ 4,950
Multiuser License $ 5,950
Enterprise User $ 7,250
Compare Licenses
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.