info@marketresearchfuture.com   📞 +1 (855) 661-4441(US)   📞 +44 1720 412 167(UK)   📞 +91 2269738890(APAC)
Certified Global Research Member
Isomar 1 Iso 1
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

虚拟现实内容创建市场研究报告信息按内容类型(视频、360 度照片和游戏)、按组件(软件和服务)、最终用户(房地产、旅游和酒店、媒体和娱乐、医疗保健、游戏、汽车等)、按地区(北美、欧洲、亚太地区、中东和非洲、南美洲)- 预测到 2030 年


ID: MRFR/ICT/8074-HCR | 111 Pages | Author: Aarti Dhapte| May 2025

虚拟现实内容创作市场概览


2022-2030 年回顾期间,虚拟现实内容创作市场预计将达到 2653 亿美元,复合年增长率为 62.10%。

虚拟现实内容创建软件因其广泛的最终用户而成为基于内容的应用程序的重大发展。虚拟现实内容创建工具被广泛用作开源平台来创建提供沉浸式体验的内容。这些工具的开发是为了用户友好,因此虚拟现实内容创建的采用预计在预测期内将高速增长。

图1:2018-2030年虚拟现实内容创作市场(十亿美元)

虚拟现实内容创建市场概述1

资料来源:二次研究、初步研究、MRFR 数据库和分析师评论

全球个人对 VR 和 AR 产品等头戴式显示器 (HMD) 的需求不断增长,以及游戏和娱乐领域经济高效的 VR 设备的高可用性,预计将推动全球虚拟现实内容创作市场的增长。此外,由于不同终端用户对精致客户体验营销策略的需求激增,营销领域对 VR 内容的需求也随之增加。然而,发展中经济体对使用 VR 设备的好处缺乏认识,预计会在一定程度上抑制全球市场的增长。

市场细分


全球虚拟现实内容创作市场已根据内容类型、组件、最终用户和区域进行细分。

按照内容类型,市场分为视频、360 度照片和游戏。

按组件划分,市场分为软件和服务。

按最终用户划分,市场已细分为房地产、旅游和旅游。酒店、媒体和娱乐、医疗保健、游戏、汽车等。

研究涵盖的地区包括北美、欧洲、亚太地区、中东和美国。非洲和南美洲。

区域分析


从地域上看,全球虚拟现实内容创作市场可分为北美、欧洲、亚太地区、中东和北美。非洲和南美洲。

北美在 2018 年主导了全球虚拟现实内容创作市场,预计在预测期内将拥有最大的市场份额。这一增长主要归功于成熟的 IT 基础设施的可用性。此外,北美国家的高IT支出能力也支持了该地区虚拟现实内容创作的增长。由于亚太地区各国基于 VR 的初创公司不断增加,预计亚太地区市场在预测期内的复合年增长率最高。

主要参与者


全球虚拟现实内容创作市场的特点是存在多个区域和本地提供商。市场上的一些主要参与者是:


  • Blippar

  • 360实验室

  • 马特波特

  • Koncept VR

  • SubVRsive

  • Panedia Pty Ltd.

  • WeMakeVR

  • VIAR (Viar360)

  • Pixvana Inc.

  • Scapic

Report Attribute/Metric Details
  Market Size   USD 265.3 Billion
  CAGR   CAGR 62.10%
  Base Year   2021
  Forecast Period   2022-2030
  Historical Data   2020
  Forecast Units   Value (USD Billion)
  Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments Covered   Component, Type
  Geographies Covered   North America, Europe, Asia-Pacific
  Key Vendors   Blippar 360 Labs Matterport Koncept VR SubVRsive Panedia Pty Ltd. WeMakeVR VIAR (Viar360) Pixvana Inc. Scapic
  Key Market Opportunities   
  Key Market Drivers   The rise in demand for head-mounted displays (HMDs) such as VR and AR products


Frequently Asked Questions (FAQ) :

The importance placed on customer experience marketing strategies is predicted to garner a favourable expansion momentum.

Intensifying growth momentum is estimated to be seen in the market through the forecast period.

A CAGR of 76.5% is appraised to guide the market in the forecast period.

Matterport, Koncept VR, SubVRsive, 360 Labs and Panedia Pty Ltd. are some of the top firms in the global market.

The accessibility to well-developed I.T. infrastructure is estimated to reinforce the North American regions top position in the market.

Leading companies partner with us for data-driven Insights.

clients

Kindly complete the form below to receive a free sample of this Report

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.