Online Gambling Market Research Report - Global Forecast till 2027

Impact of COVID-19 on Online Gambling Market

ID: MRFR/ICT/7169-HCR | February, 2021 | Region : Global

Impact of Covid-19 Outbreak on Online Gambling Market


As the coronavirus has spread across the globe, many countries have responded by going into lockdown. In most cases, the lockdown started with the closing of non-essential sectors, like public entertainment venues including cinemas and sports stadiums. As each country eases down on their coronavirus measures, these venues (including casinos) will almost certainly be among the last to be accessible to the public. Additionally, all the major sports competitions that were scheduled for this year, including the IPL, the Olympics, and the football league are frozen, which, in turn, has compelled an increasing number of people to explore the world of online gambling.


Some have turned to online gambling for entertainment during the quarantine days and some to financially support themselves and their families (unaware of the cons), while professional gamblers have switched to riskier forms of gambling such as online casinos or slots. Because of the halt on several championships, virtual sports have become increasingly popular in the sports betting industry. Before the coronavirus outbreak, for the year 2019, virtual sports contributed to approximately 13% of the bookmakers’ profits. However, during the pandemic, the percentage contribution of virtual sports in the gambling industry has significantly increased. Large brick and mortar casinos have switched to online platforms, attracting thousands of new visitors. Top online casinos, like Queenofluck, have witnessed a 40% increase in the number of players and a 20% increase in the number of bets during the lockdown period. Furthermore, operators are also attracting new visitors to their platforms by hosting new tournaments as well as increasing bonus programs.


Online gambling has, therefore, become a significant revenue-generating source for the governments as well. In fact, some countries have decided to take advantage of the growing popularity of online gambling platforms. For instance, Belarus has officially legalized online casinos.


According to MRFR analysis, the traffic of gambling resources has increased by 10-15%. In March 2020, the traffic of online casinos and poker rooms shoot up significantly. However, there was a gradual decline in April due to the implementation of more stringent online gambling rules. Some of the key countries that have become favorable for the growth of gambling resources traffic include Italy, Spain, India, the Philippines, the US, and Georgia.


Overall, online gambling market and in particular mobile gambling market is expected to have very low impact due to the pandemic.


FIGURE 1 IMPACT ANALYSIS
IMPACT ANALYSIS


Source: MRFR Analysis

Table of Contents

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis

1.1.1. Global Online Gambling Market, By Game Type

1.1.2. Global Online Gambling Market, By Device Type

1.1.3. Global Online Gambling Market, By End user

1.1.4. Global Online Gambling Market, By Region

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.3. Market Structure

3. RESEARCH METHODOLOGY

3.1. Research Process

3.2. Primary Research

3.3. Secondary Research

3.4. Market Size Estimation

3.5. Forecast Device Type

3.6. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction

4.2. Drivers

4.2.1. Rapid Advancements in Technology

4.2.2. Growing Adoption of Smartphone Devices

4.3. Restraint

4.3.1. Security Issues

4.4. Opportunities

4.4.1. Advent of Blockchain-Based Online Gambling Platforms

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis

5.2. Porter’s Five Forces

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

5.3. Technological Trends

5.4. Market Alerts

6. GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE

6.1. Introduction

6.2. Betting

6.3. Casino

6.4. Poker

6.5. Lottery

6.6. Online Bingo

6.7. Others

7. GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE

7.1. Introduction

7.2. Desktop

7.3. Mobile

8. GLOBAL ONLINE GAMBLING MARKET, BY END USER

8.1. Introduction

8.2. Gambling enthusiasts

8.3. Social exuberant

8.4. Dabblers

9. GLOBAL ONLINE GAMBLING MARKET, BY REGION

9.1. Overview

9.2. North America

9.2.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.3. Market Size & Estimates, by End User, 2020–2027

9.2.4. US

9.2.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.4.3. Market Size & Estimates, by End User, 2020–2027

9.2.5. Canada

9.2.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.5.3. Market Size & Estimates, by End User, 2020–2027

9.2.6. Mexico

9.2.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.2.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.2.6.3. Market Size & Estimates, by End User, 2020–2027

9.3. Europe

9.3.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.3. Market Size & Estimates, by End User, 2020–2027

9.3.4. Germany

9.3.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.4.3. Market Size & Estimates, by End User, 2020–2027

9.3.5. UK

9.3.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.5.3. Market Size & Estimates, by End User, 2020–2027

9.3.6. France

9.3.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.6.3. Market Size & Estimates, by End User, 2020–2027

9.3.7. Rest of Europe

9.3.7.1. Market Size & Estimates, by Game Type, 2020–2027

9.3.7.2. Market Size & Estimates, by Device Type, 2020–2027

9.3.7.3. Market Size & Estimates, by End User, 2020–2027

9.4. Asia Pacific

9.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.3. Market Size & Estimates, by End User, 2020–2027

9.4.4. China

9.4.4.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.4.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.4.3. Market Size & Estimates, by End User, 2020–2027

9.4.5. Japan

9.4.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.5.3. Market Size & Estimates, by End User, 2020–2027

9.4.6. India

9.4.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.6.3. Market Size & Estimates, by End User, 2020–2027

9.4.7. Rest of Asia-Pacific

9.4.7.1. Market Size & Estimates, by Game Type, 2020–2027

9.4.7.2. Market Size & Estimates, by Device Type, 2020–2027

9.4.7.3. Market Size & Estimates, by End User, 2020–2027

9.5. Middle East & Africa

9.5.1. Market Size & Estimates, by Game Type, 2020–2027

9.5.2. Market Size & Estimates, by Device Type, 2020–2027

9.5.3. Market Size & Estimates, by End User, 2020–2027

9.6. South America

9.6.1. Market Size & Estimates, by Game Type, 2020–2027

9.6.2. Market Size & Estimates, by Device Type, 2020–2027

9.6.3. Market Size & Estimates, by End User, 2020–2027

10. COMPETITIVE LANDSCAPE

10.1. Introduction

10.2. Competitive Benchmarking

10.3. Key Developments & Growth Strategies

10.4. Vendor Share Analysis

11. COMPANY PROFILES

11.1. International Game Technology PLC

11.1.1. Company Overview

11.1.2. Financial Overview

11.1.3. Products/Game Type/Device Types Offered

11.1.4. Key Developments

11.1.5. SWOT Analysis

11.1.6. Key Strategies

11.2. The Stars Group

11.2.1. Company Overview

11.2.2. Financial Overview

11.2.3. Products/Game Type/Device Types Offered

11.2.4. Key Developments

11.2.5. SWOT Analysis

11.2.6. Key Strategies

11.3. Betsson AB

11.3.1. Company Overview

11.3.2. Financial Overview

11.3.3. Products/Game Type/Device Types Offered

11.3.4. Key Developments

11.3.5. SWOT Analysis

11.3.6. Key Strategies

11.4. Kindred Group Plc

11.4.1. Company Overview

11.4.2. Financial Overview

11.4.3. Products/Game Type/Device Types Offered

11.4.4. Key Developments

11.4.5. SWOT Analysis

11.4.6. Key Strategies

11.5. Net Entertainment

11.5.1. Company Overview

11.5.2. Financial Overview

11.5.3. Products/Game Type/Device Types Offered

11.5.4. Key Developments

11.5.5. SWOT Analysis

11.5.6. Key Strategies

11.6. Paddy Power Betfair PLC

11.6.1. Company Overview

11.6.2. Financial Overview

11.6.3. Products/Game Type/Device Types Offered

11.6.4. Key Developments

11.6.5. SWOT Analysis

11.6.6. Key Strategies

11.7. 888 Holdings PLC

11.7.1. Company Overview

11.7.2. Financial Overview

11.7.3. Products/Game Type/Device Types Offered

11.7.4. Key Developments

11.7.5. SWOT Analysis

11.7.6. Key Strategies

11.8. Ladbrokes Betting & Gaming Ltd

11.8.1. Company Overview

11.8.2. Financial Overview

11.8.3. Products/Game Type/Device Types Offered

11.8.4. Key Developments

11.8.5. SWOT Analysis

11.8.6. Key Strategies

11.9. Bet-at-home.com

11.9.1. Company Overview

11.9.2. Financial Overview

11.9.3. Products/Game Type/Device Types Offered

11.9.4. Key Developments

11.9.5. SWOT Analysis

11.9.6. Key Strategies

11.10. Bwin.Party Digital Entertainment

11.10.1. Company Overview

11.10.2. Financial Overview

11.10.3. Products/Game Type/Device Types Offered

11.10.4. Key Developments

11.10.5. SWOT Analysis

11.10.6. Key Strategies

11.11. Betfair Group plc

11.11.1. Company Overview

11.11.2. Financial Overview

11.11.3. Products/Game Type/Device Types Offered

11.11.4. Key Developments

11.11.5. SWOT Analysis

11.11.6. Key Strategies

11.12. William Hill Plc

11.12.1. Company Overview

11.12.2. Financial Overview

11.12.3. Products/Game Type/Device Types Offered

11.12.4. Key Developments

11.12.5. SWOT Analysis

11.12.6. Key Strategies

11.13. Scientific Games

11.13.1. Company Overview

11.13.2. Financial Overview

11.13.3. Products/Game Type/Device Types Offered

11.13.4. Key Developments

11.13.5. SWOT Analysis

11.13.6. Key Strategies

11.14. bet365

11.14.1. Company Overview

11.14.2. Financial Overview

11.14.3. Products/Game Type/Device Types Offered

11.14.4. Key Developments

11.14.5. SWOT Analysis

11.14.6. Key Strategies

11.15. GVC Holdings PLC

11.15.1. Company Overview

11.15.2. Financial Overview

11.15.3. Products/Game Type/Device Types Offered

11.15.4. Key Developments

11.15.5. SWOT Analysis

11.15.6. Key Strategies

11.16. Spin Inc

11.16.1. Company Overview

11.16.2. Financial Overview

11.16.3. Products/Game Type/Device Types Offered

11.16.4. Key Developments

11.16.5. SWOT Analysis

11.16.6. Key Strategies

11.17. Betway

11.17.1. Company Overview

11.17.2. Financial Overview

11.17.3. Products/Game Type/Device Types Offered

11.17.4. Key Developments

11.17.5. SWOT Analysis

11.17.6. Key Strategies

11.18. Royal Panda

11.18.1. Company Overview

11.18.2. Financial Overview

11.18.3. Products/Game Type/Device Types Offered

11.18.4. Key Developments

11.18.5. SWOT Analysis

11.18.6. Key Strategies

LIST OF TABLES

TABLE 1 LIST OF ASSUMPTIONS

TABLE 2 GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 3 GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 4 GLOBAL ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 5 GLOBAL ONLINE GAMBLING MARKET, BY REGION, 2020–2027 (USD MILLION)

TABLE 6 NORTH AMERICA: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

TABLE 7 NORTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 8 NORTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 9 NORTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 10 US: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 11 US: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 12 US: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 13 CANADA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 14 CANADA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 15 CANADA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 16 MEXICO: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (MEXICOD MILLION)

TABLE 17 MEXICO: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (MEXICOD MILLION)

TABLE 18 MEXICO: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (MEXICOD MILLION)

TABLE 19 EUROPE: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

TABLE 20 EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 21 EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 22 EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 23 UK: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 24 UK: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 25 UK: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 26 GERMANY: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 27 GERMANY: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 28 GERMANY: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 29 FRANCE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 30 FRANCE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 31 FRANCE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 32 REST OF EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 33 REST OF EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 34 REST OF EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 35 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

TABLE 36 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 37 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 38 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 39 CHINA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 40 CHINA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 41 CHINA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 42 INDIA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 43 INDIA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 44 INDIA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 45 JAPAN: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 46 JAPAN: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 47 JAPAN: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 48 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 49 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 50 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 51 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 52 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 53 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

TABLE 54 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

TABLE 55 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

TABLE 56 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)


LIST OF FIGURES

FIGURE 1 MARKET SYNOPSIS

FIGURE 2 RESEARCH PROCESS OF MRFR

FIGURE 3 TOP DOWN & BOTTOM UP APPROACH

FIGURE 4 GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 5 GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 6 GLOBAL ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 7 GLOBAL ONLINE GAMBLING MARKET, BY REGION, 2020–2027 (USD MILLION)

FIGURE 8 NORTH AMERICA: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

FIGURE 9 NORTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 10 NORTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 11 NORTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 12 EUROPE: ONLINE GAMBLING MARKET, BY COUNTRY, 2020–2027 (USD MILLION)

FIGURE 13 EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 14 EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 15 EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 16 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY COUNTRY, 2017–2025 (USD MILLION)

FIGURE 17 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 18 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 19 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 20 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 21 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 22 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)

FIGURE 23 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020–2027 (USD MILLION)

FIGURE 24 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020–2027 (USD MILLION)

FIGURE 25 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020–2027 (USD MILLION)