Mixed Reality Market Research Report- Global Forecast to 2027

Mixed Reality Market Report: Information By Component (Hardware and Software), By Product (Head-Up Display, Smartphone/Tablet PC), By Vertical (Education, Gaming & Entertainment, Medical, Military & Aerospace) - Global Forecast till 2027

ID: MRFR/ICT/1234-CR | February 2020 | Region: Global | 111 pages

Impact of covid-19 on the Global Mixed Reality Market
Mixed Reality Market


The Coronavirus (COVID-19) outbreak has caused hardships for billions of people across the world. The COVID-19 pandemic has impacted businesses across the globe. Early-stage technologies such as mixed reality, virtual reality, and augmented reality have also seen some ups and downs during this pandemic. The COVID-19 pandemic has uplifted the mixed reality market to some extent. The outbreak has also had some negative effects on these technologies as they are not fully developed and are also not being used much in the current situation. The pandemic has created some opportunities for the mixed reality market. However, due to the breakdown of the overall supply chains of various industries such as IT & telecommunication, transportation & logistics, and others, the supply of end-use mixed reality products has been affected. For instance, various technology giants such as HTC, MagicLeap, Valve, and others have designed VR headsets that can support video conferencing calls between the employees working from home. But due to the lockdown, only essential items are allowed to be delivered in many countries. This has disrupted the supply chain of products such as AR/VR headsets and restricted the delivery of these products to the end-users. However, the companies currently using these products may benefit from their use as VR headsets have shown an increase in the employees’ attention span by 25% as compared to video conferencing.
conferencing


The post-pandemic benefits of mixed reality are expected to boost the market value in the next two years. During this lockdown, companies such as Lenskart and CaratLane are using mixed reality technologies that allow customers to buy products from the comfort of their homes in an enhanced way. For instance, Lenskart, an online eyewear portal, allows its customers to purchase eyewear by trying it on using realistic, 3D models with the use of their webcams. This helps the customers to choose the best fit. Similarly, CaratLane, an online jewelry platform, enables the customers to see how the jewelry looks on them.

TABLE OF CONTENTS

1 Executive Summary

2 Scope of the Report

2.1 Market Definition

2.2 Scope of the Study

2.2.1 Research Objectives

2.2.2 Assumptions & Limitations

2.3 Market Structure

3 Market Research Methodology

3.1 Research Process

3.2 Secondary Research

3.3 Primary Research

3.4 Forecast Product

4 Market Landscape

4.1 Porter’s Five Forces Analysis

4.1.1 Threat of New Entrants

4.1.2 Bargaining Power of Buyers

4.1.3 Threat of Substitutes

4.1.4 Rivalry

4.1.5 Bargaining Power of Suppliers

4.2 Value Chain of Global Mixed Reality Market

5 Market Overview of Global Mixed Reality Market

5.1 Introduction

5.2 Growth Drivers

5.3 Impact Analysis

5.4 Market Challenges

6 Market Trends

6.1 Introduction

6.2 Growth Trends

6.3 Impact Analysis

7. Global Mixed Reality Market, by Component

7.1 Introduction

7.2 Hardware

7.2.1 Market Estimates & Forecast, 2020–2027

7.2.2 Market Estimates & Forecast, by Region, 2020–2027

7.2.3 Sensors

7.2.3.1 Market Estimates & Forecast, 2020–2027

7.2.3.2 Market Estimates & Forecast, by Region, 2020–2027

7.2.4 Optics

7.2.4.1 Market Estimates & Forecast, 2020–2027

7.2.4.2 Market Estimates & Forecast, by Region, 2020–2027

7.2.5 Memory Components

7.2.5.1 Market Estimates & Forecast, 2020–2027

7.2.5.2 Market Estimates & Forecast, by Region, 2020–2027

7.2.6 I/O & Connectivity Units

7.2.6.1 Market Estimates & Forecast, 2020–2027

7.2.6.2 Market Estimates & Forecast, by Region, 2020–2027

7.2.7 Processor

7.2.7.1 Market Estimates & Forecast, 2020–2027

7.2.7.2 Market Estimates & Forecast, by Region, 2020-2027

7.2.8 Power Units

7.2.8.1 Market Estimates & Forecast, 2020–2027

7.2.8.2 Market Estimates & Forecast, by Region, 2020–2027

7.3 Software

7.3.1 Market Estimates & Forecast, 2020–2027

7.3.2 Market Estimates & Forecast, by Region, 2020–2027

8. Global Mixed Reality Market, by Product

8.1 Introduction

8.2 Head-up Display

8.2.1 Market Estimates & Forecast, 2020–2027

8.2.2 Market Estimates & Forecast, by Region, 2020–2027

8.3 HMD Display

8.3.1 Market Estimates & Forecast, 2020–2027

8.3.2 Market Estimates & Forecast, by Region, 2020–2027

8.4 Smartphone/Tablet/PC

8.4.1 Market Estimates & Forecast, 2020–2027

8.4.2 Market Estimates & Forecast, by Region, 2020–2027

8.5 Computer Display

8.5.1 Market Estimates & Forecast, 2020–2027

8.5.2 Market Estimates & Forecast, by Region, 2020–2027

8.4 Others

8.4.1 Market Estimates & Forecast, 2020–2027

8.4.2 Market Estimates & Forecast, by Region, 2020–2027

9. Global Mixed Reality Market, by Application

9.1 Introduction

9.2 Manufacturing

9.2.1 Market Estimates & Forecast, 2020–2027

9.2.2 Market Estimates & Forecast, by Region, 2020–2027

9.3 Education

9.3.1 Market Estimates & Forecast, 2020–2027

9.3.2 Market Estimates & Forecast, by Region, 2020–2027

9.4 IT

9.4.1 Market Estimates & Forecast, 2020–2027

9.4.2 Market Estimates & Forecast, by Region, 2020-2027

9.5 Automotive

9.5.1 Market Estimates & Forecast, 2020–2027

9.5.2 Market Estimates & Forecast, by Region, 2020–2027

9.6 Military

9.6.1 Market Estimates & Forecast, 2020–2027

9.6.2 Market Estimates & Forecast, by Region, 2020–2027

9.7 Gaming & Entertainment

9.7.1 Market Estimates & Forecast, 2020–2027

9.7.2 Market Estimates & Forecast, by Region, 2020–2027

9.8 Medical

9.8.1 Market Estimates & Forecast, 2020–2027

9.8.2 Market Estimates & Forecast, by Region, 2020–2027

9.9 Architecture

9.9.1 Market Estimates & Forecast, 2020–2027

9.9.2 Market Estimates & Forecast, by Region, 2020–2027

9.10 Others

9.10.1 Market Estimates & Forecast, 2020–2027

9.10.2 Market Estimates & Forecast, by Region, 2020–2027

11. Global Mixed Reality Market, by Region

11.1 Introduction

11.2 North America

11.2.1 Market Estimates & Forecast, by Country, 2020–2027

11.2.2 Market Estimates & Forecast, by Component, 2020–2027

11.2.3 Market Estimates & Forecast, by Product, 2020–2027

11.2.4 Market Estimates & Forecast, by Applications, 2020–2027

11.2.5 US

11.2.5.1 Market Estimates & Forecast, by Component, 2020–2027

11.2.5.2 Market Estimates & Forecast, by Product, 2020–2027

11.2.5.3 Market Estimates & Forecast, by Applications, 2020–2027

11.2.6 Mexico

11.2.6.1 Market Estimates & Forecast, by Component, 2020–2027

11.2.6.2 Market Estimates & Forecast, by Product, 2020–2027

11.2.6.3 Market Estimates & Forecast, by Applications, 2020–2027

11.2.7 Canada

11.2.7.1 Market Estimates & Forecast, by Component, 2020–2027

11.2.7.2 Market Estimates & Forecast, by Product, 2020–2027

11.2.7.3 Market Estimates & Forecast, by Applications, 2020–2027

11.3 Europe

11.3.1 Market Estimates & Forecast, by Country, 2020–2027

11.3.2 Market Estimates & Forecast, by Component, 2020–2027

11.3.3 Market Estimates & Forecast, by Product, 2020–2027

11.3.4 Market Estimates & Forecast, by Applications, 2020–2027

11.3.5 Germany

11.3.5.1 Market Estimates & Forecast, by Component, 2020–2027

11.3.5.2 Market Estimates & Forecast, by Product, 2020–2027

11.3.5.3 Market Estimates & Forecast, by Applications, 2020–2027

11.3.6 France

11.3.6.1 Market Estimates & Forecast, by Component, 2020-2027

11.3.6.2 Market Estimates & Forecast, by Product, 2020-2027

11.3.6.3 Market Estimates & Forecast, by Applications, 2020-2027

11.3.7 UK

11.3.7.1 Market Estimates & Forecast, by Component, 2020¬2027

11.3.7.2 Market Estimates & Forecast, by Product, 2020–2027

11.3.7.3 Market Estimates & Forecast, by Applications, 2020–2027

11.4 Asia-Pacific

11.4.1 Market Estimates & Forecast, by Country, 2020–2027

11.4.2 Market Estimates & Forecast, by Component, 2020–2027

11.4.3 Market Estimates & Forecast, by Product, 2020–2027

11.4.4 Market Estimates & Forecast, by Applications, 2020–2027

11.4.5 China

11.4.5.1 Market Estimates & Forecast, by Component, 2020–2027

11.4.5.2 Market Estimates & Forecast, by Product, 2020–2027

11.4.5.3 Market Estimates & Forecast, by Applications, 2020–2027

11.4.6 India

11.4.6.1 Market Estimates & Forecast, by Component, 2020–2027

11.4.6.2 Market Estimates & Forecast, by Product, 2020–2027

11.4.6.3 Market Estimates & Forecast, by Applications, 2020–2027

11.4.7 Japan

11.4.7.1 Market Estimates & Forecast, by Component, 2020–2027

11.4.7.2 Market Estimates & Forecast, by Product, 2020–2027

11.4.7.3 Market Estimates & Forecast, by Applications, 2020–2027

11.4.8 Rest of Asia-Pacific

11.4.8.1 Market Estimates & Forecast, by Component, 2020–2027

11.4.8.2 Market Estimates & Forecast, by Product, 2020–2027

11.4.8.3 Market Estimates & Forecast, by Applications, 2020–2027

11.5 Rest of the World

11.5.1 Market Estimates & Forecast, by Country, 2020–2027

11.5.2 Market Estimates & Forecast, by Component, 2020–2027

11.5.3 Market Estimates & Forecast, by Product, 2020–2027

11.5.4 Market Estimates & Forecast, by Applications, 2020–2027

11.5.5 The Middle East & Africa

11.5.5.1 Market Estimates & Forecast, by Component, 2020–2027

11.5.5.2 Market Estimates & Forecast, by Product, 2020–2027

11.5.5.3 Market Estimates & Forecast, by Applications, 2020–2027

11.5.6 Latin America

11.5.6.1 Market Estimates & Forecast, by Component, 2020–2027

11.5.6.2 Market Estimates & Forecast, by Product, 2020–2027

11.5.6.3 Market Estimates & Forecast, by Applications, 2020–2027

12. Company Profiles

12.1 Intel Corporation

12.1.1 Company Overview

12.1.2 Product/Business Segment Overview

12.1.3 Financial Updates

12.1.4 Key Developments

12.1.5 SWOT Analysis

12.1.6 Key Strategy

12.2 Seiko Epson Corporation

12.2.1 Company Overview

12.2.2 Product/Business Segment Overview

12.2.3 Financial Updates

12.2.4 Key Developments

12.2.5 SWOT Analysis

12.2.6 Key Strategy

12.3 Microsoft Corporation

12.3.1 Company Overview

12.3.2 Product/Business Segment Overview

12.3.3 Financial Updates

12.3.4 Key Developments

12.3.5 SWOT Analysis

12.3.6 Key Strategy

12.4 Accenture PLC

12.4.1 Company Overview

12.4.2 Product/Business Segment Overview

12.4.3 Financial Updates

12.4.4 Key Developments

12.4.5 SWOT Analysis

12.4.6 Key Strategy

12.5 Google, Inc.

12.5.1 Company Overview

12.5.2 Product/Business Segment Overview

12.5.3 Financial Updates

12.5.4 Key Developments

12.5.5 SWOT Analysis

12.5.6 Key Strategy

12.6 Sony Corporation

12.6.1 Company Overview

12.6.2 Product/Business Segment Overview

12.6.3 Financial Updates

12.6.4 Key Developments

12.6.5 SWOT Analysis

12.6.6 Key Strategy

12.7 Samsung

12.7.1 Company Overview

12.7.2 Product/Business Segment Overview

12.7.3 Financial Updates

12.7.4 Key Developments

12.7.5 SWOT Analysis

12.7.6 Key Strategy

12.8 Facebook, Inc.

12.8.1 Company Overview

12.8.2 Product/Business Segment Overview

12.8.3 Financial Updates

12.8.4 Key Developments

12.8.5 SWOT Analysis

12.8.6 Key Strategy

12.9 Magic Leap, Inc.

12.9.1 Company Overview

12.9.2 Product/Business Segment Overview

12.9.3 Financial Updates

12.9.4 Key Developments

12.9.5 SWOT Analysis

12.9.6 Key Strategy

12.10 HTC Corporation

12.10.1 Company Overview

12.10.2 Product/Business Segment Overview

12.10.3 Financial Updates

12.10.4 Key Developments

12.10.5 SWOT Analysis

12.10.6 Key Strategy

13 Conclusion


LIST OF TABLES

Table1 North America: Mixed Reality Market, by Country

Table2 North America: Mixed Reality Market, by Component

Table3 North America: Mixed Reality Market, by Product

Table4 North America: Robotic Vision, by Application

Table5 Europe: Mixed Reality Market, by Country

Table6 Europe: Mixed Reality Market, by Component

Table7 Europe: l Mixed Reality Market, by Product

Table8 Europe: Global Robotic Vision, by Application

Table9 Asia-Pacific: Mixed Reality Market, by Country

Table10 Asia-Pacific: Mixed Reality Market, by Component

Table11 Asia Pacific: Mixed Reality Market, by Product

Table12 Asia Pacific: Global Robotic Vision, by Application

Table13 Middle East & Africa: Mixed Reality Market, by Country

Table14 The Middle East & Africa: Mixed Reality Market, by Component

Table15 The Middle East & Africa: Mixed Reality Market, by Product

Table16 The Middle East & Africa: Robotic Vision, by Application

Table17 Latin America: Mixed Reality Market, by Country

Table18 Latin America: Mixed Reality Market, by Component

Table19 Latin America: Mixed Reality Market, by Product

Table20 Latin America: Robotic Vision, by Application

LIST OF FIGURES

FIGURE 1 Global Mixed Reality Segmentation

FIGURE 2 Forecast Methodology

FIGURE 3 Porter’s Five Forces Analysis of Global Mixed Reality Market

FIGURE 4 Value Chain of Global Mixed Reality Market

FIGURE 5 Share of Global Mixed Reality Market in 2020, by country (in %)

FIGURE 6 Global Mixed Reality Market, 2020–2027,

FIGURE 7 Sub segments of Global Mixed Reality Market

FIGURE 8 Global Mixed Reality Market Size, by Component 2020

FIGURE 9 Share of Global Mixed Reality Market, by Component 2020–2027

FIGURE 10 Global Mixed Reality Market Size, by Product, 2020

FIGURE 11 Share of Global Mixed Reality Market, by Product, 2020–2027

FIGURE 12 Share of Global Mixed Reality Market, by Application, 2020–2027

FIGURE 13 Share of Global Mixed Reality Market, by Application, 2020–2027