Casino Gaming Equipment Market Research Report - Global Forecast till 2027

Casino Gaming Equipment Market Research Report: Information, by Type (Gaming Chips, Slot Machines, Casino Tables, Video Poker Machines and Other), Application (Casino, Mall and others) and Region (North America, Europe, Asia-Pacific and the Rest of the World) - Forecast till 2027

ID: MRFR/IA - E/6722-HCR | February 2021 | Region: Global | 100 pages

Impact of COVID-19 on the Casino Gaming Equipment Market


The outbreak of COVID-19 has compelled government authorities to implement strict measures such as the imposition of partial or complete lockdowns in several emerging and developed countries to contain the spread of the pandemic. The manufacturing of casino gaming equipment and the provision of related services were restricted to permissible limits under the lockdown. Several retail stores and e-commerce services were shut down for the specified period. These factors have severely impacted the global economy and affected the casino gaming equipment market adversely. The production of such equipment was restricted, resulting in a huge demand and supply gap. The COVID-19 pandemic has disrupted the supply chains of multiple casino gaming equipment manufacturers across the globe, which has impacted the market growth. Several companies are also facing liquidity issues that may result in the complete shutdown of their production facilities. However, financially strong companies were able to sustain operations during the pandemic. The demand and supply of products across the globe play a vital role in the growth of the casino gaming equipment industry.


According to the MRFR analysis, the increased chances of a global economic recession in the coming year are likely to put additional pressure on the demand for casino gaming equipment. Some of the key industry participants that are expected to account for large market shares in terms of revenue include Gaming Partners International, Inc. (US), International Game Technology PLC (UK), Scientific Games Corporation (US), and Konami Holdings Corporation (Japan). The market is expected to stabilize by Q4 of 2020. Industry participants are expected to increase their production capacities with the gradual stabilization of the market over the projected timeframe. Moreover, International associations related to casino gaming equipment manufacturing have provided guidance on preventing the spread of COVID-19, which will help the market recover during the forecast period. 

Table of Contents

1. Executive Summary

2. Scope of the Report

2.1. Market Definition

2.2. Scope of the Study

2.2.1. Definition

2.2.2. Research Objective

2.2.3. Assumptions

2.2.4. Limitations

2.3. Research Process

2.3.1. Primary Research

2.3.2. Secondary Research

2.4. Market Size Estimation

2.5. Forecast Model

3. Market Landscape

3.1. Porter’s Five Forces Analysis

3.1.1. Threat of New Entrants

3.1.2. Bargaining Power of Buyers

3.1.3. Threat of Substitutes

3.1.4. Segment Rivalry

3.1.5. Bargaining Power of Buyers

3.2. Value Chain/Supply Chain Analysis

4. Market Dynamics

4.1. Introduction

4.2. Market Drivers

4.3. Market Restraints

4.4. Market Opportunities

4.5. Market Trends

5. Global Casino Gaming Equipment Market, by Type

5.1. Introduction

5.2. Gaming Chips

5.2.1. Market Estimates & Forecast, 2020–2027

5.2.2. Market Estimates & Forecast by Region, 2020–2027

5.3. Slot Machines

5.3.1. Market Estimates & Forecast, 2020–2027

5.3.2. Market Estimates & Forecast by Region, 2020–2027

5.4. Casino Tables

5.4.1. Market Estimates & Forecast, 2020–2027

5.4.2. Market Estimates & Forecast by Region, 2020–2027

5.5. Video Poker Machines

5.5.1. Market Estimates & Forecast, 2020–2027

5.5.2. Market Estimates & Forecast by Region, 2020–2027

5.6. Others

5.6.1. Market Estimates & Forecast, 2020–2027

5.6.2. Market Estimates & Forecast by Region, 2020–2027

6. Global Casino Gaming Equipment Market, by Application

6.1. Casino

6.1.1. Market Estimates & Forecast, 2020–2027

6.1.2. Market Estimates & Forecast by Region, 2020–2027

6.2. Mall

6.2.1. Market Estimates & Forecast, 2020–2027

6.2.2. Market Estimates & Forecast by Region, 2020–2027

6.3. Others

6.3.1. Market Estimates & Forecast, 2020–2027

6.3.2. Market Estimates & Forecast by Region, 2020–2027

7. Global Casino Gaming Equipment Market, by Region

7.1. Introduction

7.2. North America

7.2.1. Market Estimates & Forecast, by Country, 2020–2027

7.2.2. Market Estimates & Forecast, by Type, 2020–2027

7.2.3. Market Estimates & Forecast by Application, 2020–2027

7.2.4. US

7.2.4.1. Market Estimates & Forecast, by Type, 2020–2027

7.2.4.2. Market Estimates & Forecast by Application, 2020–2027

7.2.5. Canada

7.2.5.1. Market Estimates & Forecast, by Type, 2020–2027

7.2.5.2. Market Estimates & Forecast by Application, 2020–2027

7.2.6. Mexico

7.2.6.1. Market Estimates & Forecast, by Type, 2020–2027

7.2.6.2. Market Estimates & Forecast by Application, 2020–2027

7.3. Europe

7.3.1. Market Estimates & Forecast, by Country, 2020–2027

7.3.2. Market Estimates & Forecast, by Type, 2020–2027

7.3.3. Market Estimates & Forecast by Application, 2020–2027

7.3.4. Germany

7.3.4.1. Market Estimates & Forecast, by Type, 2020–2027

7.3.4.2. Market Estimates & Forecast by Application, 2020–2027

7.3.5. UK

7.3.5.1. Market Estimates & Forecast, by Type, 2020–2027

7.3.5.2. Market Estimates & Forecast by Application, 2020–2027

7.3.6. France

7.3.6.1. Market Estimates & Forecast, by Type, 2020–2027

7.3.6.2. Market Estimates & Forecast by Application, 2020–2027

7.3.7. Italy

7.3.7.1. Market Estimates & Forecast, by Type, 2020–2027

7.3.7.2. Market Estimates & Forecast by Application, 2020–2027

7.3.8. Rest of Europe

7.3.8.1. Market Estimates & Forecast, by Type, 2020–2027

7.3.8.2. Market Estimates & Forecast by Application, 2020–2027

7.4. Asia-Pacific

7.4.1. Market Estimates & Forecast, by Country, 2020–2027

7.4.2. Market Estimates & Forecast, by Type, 2020–2027

7.4.3. Market Estimates & Forecast by Application, 2020–2027

7.4.4. China

7.4.4.1. Market Estimates & Forecast, by Type, 2020–2027

7.4.4.2. Market Estimates & Forecast by Application, 2020–2027

7.4.5. Japan

7.4.5.1. Market Estimates & Forecast, by Type, 2020–2027

7.4.5.2. Market Estimates & Forecast by Application, 2020–2027

7.4.6. India

7.4.6.1. Market Estimates & Forecast, by Type, 2020–2027

7.4.6.2. Market Estimates & Forecast by Application, 2020–2027

7.4.7. Rest of Asia-Pacific

7.4.7.1. Market Estimates & Forecast, by Type, 2020–2027

7.4.7.2. Market Estimates & Forecast by Application, 2020–2027

7.5. Rest of the World

7.5.1. Market Estimates & Forecast, by Region, 2020–2027

7.5.2. Market Estimates & Forecast, by Type, 2020–2027

7.5.3. Market Estimates & Forecast by Application, 2020–2027

7.5.4. Middle East & Africa

7.5.4.1. Market Estimates & Forecast, by Type, 2020–2027

7.5.4.2. Market Estimates & Forecast by Application, 2020–2027

7.5.5. Latin America

7.5.5.1. Market Estimates & Forecast, by Type, 2020–2027

7.5.5.2. Market Estimates & Forecast by Application, 2020–2027

8. Competitive Landscape

9. Company Profile

9.1. International Game Technology PLC

9.1.1. Company Overview

9.1.2. Products/Services Offered

9.1.3. Financial Overview

9.1.4. Key Developments

9.1.5. Key Strategies

9.1.6. SWOT Analysis

9.2. Aristocrat Leisure

9.2.1. Company Overview

9.2.2. Products/Services Offered

9.2.3. Financial Overview

9.2.4. Key Developments

9.2.5. Key Strategies

9.2.6. SWOT Analysis

9.3. Scientific Games Corporation

9.3.1. Company Overview

9.3.2. Products/Services Offered

9.3.3. Financial Overview

9.3.4. Key Developments

9.3.5. Key Strategies

9.3.6. SWOT Analysis

9.4. Novomatic

9.4.1. Company Overview

9.4.2. Products/Services Offered

9.4.3. Financial Overview

9.4.4. Key Developments

9.4.5. Key Strategies

9.4.6. SWOT Analysis

9.5. Gaming Partners International, Inc.

9.5.1. Company Overview

9.5.2. Products/Services Offered

9.5.3. Financial Overview

9.5.4. Key Developments

9.5.5. Key Strategies

9.5.6. SWOT Analysis

9.6. Incredible Technologies Inc.

9.6.1. Company Overview

9.6.2. Products/Services Offered

9.6.3. Financial Overview

9.6.4. Key Developments

9.6.5. Key Strategies

9.6.6. SWOT Analysis

9.7. Konami Holdings Corporation

9.7.1. Company Overview

9.7.2. Products/Services Offered

9.7.3. Financial Overview

9.7.4. Key Developments

9.7.5. Key Strategies

9.7.6. SWOT Analysis

9.8. PlayAGS

9.8.1. Company Overview

9.8.2. Products/Services Offered

9.8.3. Financial Overview

9.8.4. Key Developments

9.8.5. Key Strategies

9.8.6. SWOT Analysis

9.9. Everi Holdings Inc.

9.9.1. Company Overview

9.9.2. Products/Services Offered

9.9.3. Financial Overview

9.9.4. Key Developments

9.9.5. Key Strategies

9.9.6. SWOT Analysis

9.10. Abbiati Casino Equipment S.r.l.

9.10.1. Company Overview

9.10.2. Products/Services Offered

9.10.3. Financial Overview

9.10.4. Key Developments

9.10.5. Key Strategies

9.10.6. SWOT Analysis


List of Tables

Table 1 Global Casino Gaming Equipment Market, by Region, 2020–2027

Table 2 North America: Casino Gaming Equipment Market, by Country, 2020–2027

Table 3 Europe: Casino Gaming Equipment Market, by Country, 2020–2027

Table 4 Asia-Pacific: Casino Gaming Equipment Market, by Country, 2020–2027

Table 5 RoW: Casino Gaming Equipment Market, by Region, 2020–2027

Table 6 Global Casino Gaming Equipment Market, by Type, by Regions, 2020–2027

Table 7 North America: Casino Gaming Equipment Market, by Type, by Country, 2020–2027

Table 8 Europe: Casino Gaming Equipment Market, by Type, by Country, 2020–2027

Table 9 Asia-Pacific: Casino Gaming Equipment Market, by Type, by Country, 2020–2027

Table 10 RoW: Casino Gaming Equipment Market, by Type, by Country, 2020–2027

Table 11 Global Casino Gaming Equipment Market by Application, by Regions, 2020–2027

Table 12 North America: Casino Gaming Equipment Market by Application, by Country, 2020–2027

Table 13 Europe: Casino Gaming Equipment Market by Application, by Country, 2020–2027

Table 14 Asia-Pacific: Casino Gaming Equipment Market by Application, by Country, 2020–2027

Table 15 RoW: Casino Gaming Equipment Market by Application, by Country, 2020–2027

Table 16 Global Casino Gaming Equipment Market, by Region, 2020–2027

Table 17 Global Casino Gaming Equipment Market, by Type, 2020–2027

Table 18 Global Casino Gaming Equipment Market, by Application, 2020–2027


List of Figures

Figure 1 Research Process of MRFR

Figure 2 Top-Down and Bottom-Up Approach

Figure 3 Market Dynamics

Figure 4 Impact Analysis: Market Drivers

Figure 5 Impact Analysis: Market Restraints

Figure 6 Porter's Five Forces Analysis

Figure 7 Value Chain Analysis

Figure 8 Global Casino Gaming Equipment Market Share, by Type, 2020 (%)

Figure 9 Global Casino Gaming Equipment Market, by Type, 2020–2027 (USD Million)

Figure 10 Global Casino Gaming Equipment Market Share, by Application, 2020 (%)

Figure 11 Global Casino Gaming Equipment Market, by Application, 2020–2027 (USD Million)

Figure 12 Global Casino Gaming Equipment Market Share (%), by Region, 2020

Figure 13 Global Casino Gaming Equipment Market, by Region, 2020–2027 (USD Million)

Figure 14 North America: Casino Gaming Equipment Market Share (%), 2020

Figure 15 North America: Casino Gaming Equipment Market by Country, 2020–2027 (USD Million)

Figure 16 Europe: Casino Gaming Equipment Market Share (%), 2020

Figure 17 Europe: Casino Gaming Equipment Market by Country, 2020–2027 (USD Million)

Figure 18 Asia-Pacific: Casino Gaming Equipment Market Share (%), 2020

Figure 19 Asia-Pacific: Casino Gaming Equipment Market by Country, 2020–2027 (USD Million)

Figure 20 Rest of the World: Casino Gaming Equipment Market Share (%), 2020

Figure 21 Rest of the World: Casino Gaming Equipment Market by Country, 2020–2027 (USD Million)